Update 0.2.0
Its been 3 months since the last patch, but the first major update for Infinicrypt is finally here. This update adds new enemy variants, some new items, a pause menu, a new shader, and knockback. I'm much busier with classes than I thought I'd be, so expect v0.3.0 in about a month or two.
Keep on the lookout for a Steam page soon, and as always, thanks for playing!
- Brett
---- New Features ----
- New Enemy Variants!!
- Skeleton Assassin, Knight and Mage
- Zombie Vessel, Burster, and Brute
- Pause Menu added
- Skeletons now require LoS before taking a shot
- Buboes now have a cap of how much health they can heal
- Buboes now have a visual radius
- New sounds for all enemies
- All player attacks and enemy attacks now apply knockback
- Health of all characters has been doubled, now displayed as half-hearts
- Overhealth now sits on top of current health, regardless of any missing health
- Enemy spawns are now based off of how many rooms there are in a floor, how many rooms have been cleared, and how many floors have been cleared
- Knight Item: Acceleration - Shield Bash throws enemies further
- Knight Item: Reaction - Shield can now parry
- Knight shield visuals increased for up to 8 shield health
- Rogue Item: Serrated Edge - Increase knife damage
- Major visual lighting addition
- New Phylactery shield visuals
- "Your footsteps echo in the darkness" text added when there are more than 15 rooms
---- General Changes ----
- Enemies thrown into walls will take damage
- Zombie bites should be more accurate
- Buboes cooldown reduced
- Burning effect does half as much damage
- Player walkspeed reduced
- Tweaks to shield health bar position
- Fixes to sprite detail to make visuals more consistent
- Rooms now have less time spent on trap sections
- New Floor Screens now require a click to continue
- Boots of Speed give less of a speed boost
- Changed item descriptions to reflect these changes
- Updated visuals on freeze & burn effect
- Updated crosshair
- Updated text elements on main menu and new floor
- Updated exit room visual to be more clear
---- Knight Changes ----
- Knight has reduced move speed when shielding
- Knight sword swing cooldown increased
- Knight shield bash does less damage and costs less shield health
- Knight shield destruct provides less I-Frames
- Whetstone adds half as much damage
---- Mage Changes ----
- Reduced move speed when casting
- Tier I, II, and III spells now only begin appearing at Floors 1, 3, and 5, respectfully
- Magic Missile no longer bounces
- Magic Missile follows the cursor when there are no enemies
- Magic Missile damage decreased
- Magic Missile cooldown decreased
- Blink will provide I-Frames on teleport
- Torch direct damage reduced
- Torch burn duration increased
- Torch bounces off walls
- Scorcher direct damage reduced
- Scorcher burn duration increased
- Scorcher can no longer pierce walls
- Blizzard cooldown reduced
- Blizzard uptime increased
- Blizzard freeze time increased
- Sparkbolt cooldown increased
- Sparkbolt damage increased
- Sparkbolt reset trait removed
---- Rogue Changes ----
- Knife damage reduced
- Stab damage reduced
- Serrated Edge damage reduced
- Duplicity damage reduced
---- Fixes ----
- Icicle no longer has strange offset issue
- Stopped player attacks from lingering in rooms
- Skeletons and Zombies will no longer walk out of rooms
- Fixed a crash when switching spells while a blizzard is still active
- "Enemies grow more lethal" text now displays on the correct floor
- Removed debug info from Room Generation screen
- Blink should no longer place the player in walls
- Blink can no longer be used to teleport out of rooms
- Fixed a description error on the Blink spellbook
- Fixed player move speed when moving on a diagonal
- Fixed a bug where clicking repeatedly on the main menu or character select would stall the game indefinitely
- Fixed a minor texture error on the menu screen
- Fixed tileset errors on several rooms
Files
Get INFINICRYPT
INFINICRYPT
Are you ready for the infinite depths?
Status | In development |
Author | Brett Page |
Genre | Adventure, Role Playing |
Tags | 2D, 8-Bit, Action RPG, Bullet Hell, Fantasy, Retro, Roguelike, Singleplayer, Top-Down |
Languages | English |
More posts
- Update 0.3.1Jul 21, 2023
- Update 0.3Jun 28, 2023
- Update 0.2.1Mar 20, 2023
- Update 0.1.1Dec 14, 2022
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